Blended and Collaboration-Based Learning Management Model to Enhance Mobile Website User Experience (UX) Design Skills
DOI:
https://doi.org/10.33423/jhetp.v24i9.7217Keywords:
higher education, blended learning, collaboration-based learning, mobile website design, user experience, ThailandAbstract
This study presents a collaborative learning model designed to enhance mobile website design skills with a focus on user experience (UX). The model, assessed by nine experts across utility, feasibility, propriety, and accuracy, demonstrates high-quality scores, reflecting substantial agreement and effectiveness. Specific strengths include the model’s adaptability to the curriculum (4.56) and its applicability to university students (4.44). Areas for improvement, with mean values of 3.89, highlight opportunities for refinement, particularly in the appropriateness of learning processes and the precision of details within activities. Synthesizing steps from cooperative, blended, and Project-Based Learning, the model aligns with Stufflebeam’s framework, emphasizing high feasibility, utility, propriety, and accuracy. Comparative insights with previous research validate its strength across diverse educational contexts. The model’s success, proven through evaluation and refinement, carries significant implications for education by enhancing both technical skills and a holistic understanding of user experiences in mobile web design. Despite acknowledged limitations, the collaborative learning model invites continued exploration and adaptation, ensuring its relevance in the evolving landscape of educational practices.
References
Agranoff, R. (2007). Managing within networks: Adding value to public organizations. Georgetown University Press.
Almulla, M.A. (2020). The effectiveness of the project-based learning (PBL) approach as a way to engage students in learning. Sage Open, 10(3), 2158244020938702. https://doi.org/10.1177/2158244020938702
Bhadri, G.N., & Patil, L.R. (2022). Blended learning: An effective approach for online teaching and learning. Journal of Engineering Education Transformations, 35(1), 53–60. https://dx.doi.org/10.16920/jeet/2022/v35is1/22008
Bower, M., & Richards, D. (2006). Collaborative Learning: Some possibilities and limitations for students and teachers. In Proceedings of the 23rd annual ascilite conference: Who’s learning? Whose technology? (pp. 79–89). Retrieved from http://tinyurl.com/3h7bdexh
Chiu, T.K. (2023). The impact of Generative AI (GenAI) on practices, policies, and research direction in education: A case of ChatGPT and Midjourney. Interactive Learning Environments, pp. 1–17.
Dias, M., & Brantley-Dias, L. (2017). Setting the standard for project-based learning: A proven approach to rigorous classroom instruction. Interdisciplinary Journal of Problem-Based Learning, 11(2). https://doi.org/10.7771/1541-5015.1721
Divaharan, S., & Chia, A. (2022). Blended learning reimagined: Teaching and learning in challenging contexts. Education Sciences, 12(10), 648. https://doi.org/10.3390/educsci12100648
Finlay, M.J., Tinnion, D.J., & Simpson, T. (2022). A virtual versus blended learning approach to higher education during the COVID-19 pandemic: The experiences of a sport and exercise science student cohort. Journal of Hospitality, Leisure, Sport & Tourism Education, 30, 100363. https://doi.org/10.1016/j.jhlste.2021.100363
Fox, J. (2018, October 16). Another great sign for the economy: Job openings hit an all-time high in August. CNBC. Retrieved from http://tinyurl.com/h2xwxyf2
Garrett, J.J. (2006). Customer loyalty and the elements of user experience. Design Management Review, 17(1), 35–39. Retrieved from http://tinyurl.com/4yth2xu9
Hamm, M.J. (2014). Wireframing essentials. Packt Publishing Ltd. Retrieved from http://tinyurl.com/4k9surwh
Hess, A.J. (2018, February 27). How to land a job at Facebook. CNBC. Retrieved from http://tinyurl.com/bdhfwyxw
Hix, D., & Hartson, H.R. (1993). Developing user interfaces: Ensuring usability through product & process. John Wiley & Sons, Inc.
Jaitiang, A. (2007). Theory of teaching. Odean Store [In Thai].
Johnson, D.W., & Johnson, R.T. (2018). Cooperative Learning: The Foundation for Active Learning. In Active Learning-Beyond the Future. IntechOpen. https://doi.org/10.5772/intechopen.81086
Kanawapee, C., Petsangsri, S., & Pimdee, P. (2022). The importance of sharing, caring, and collaboration in Thai teacher competency development through online professional learning communities. Journal of Positive Psychology and Wellbeing, 6(1), 3674–3689. Retrieved from https://tinyurl.com/bdd9spm9
Kanbach, D.K., Heiduk, L., Blueher, G., Schreiter, M., & Lahmann, A. (2023). The GenAI is out of the bottle: Generative artificial intelligence from a business model innovation perspective. Review of Managerial Science, pp. 1–32.
Khaemmanee, T. (2009). Teaching science, knowledge for organizing an effective learning process (11th Ed.). Chulalongkorn University Press. Retrieved from http://tinyurl.com/yrmpd3py [In Thai].
Kumar, A., Krishnamurthi, R., Bhatia, S., Kaushik, K., Ahuja, N.J., Nayyar, A., & Masud, M. (2021). Blended learning tools and practices: A comprehensive analysis. IEEE Access, 9, 85151–85197. https://doi.org/10.1109/ACCESS.2021.3085844
Lakhal, S., & Meyer, F. (2020). Blended learning. In Encyclopedia of Education and Information Technologies, pp. 234–240. https://doi.org/10.1007/978-3-030-10576-1_41
Langprayoon, P., & Mahawan, K. (2023, September). Integrating Blended Learning and Collaborative Learning to Develop Reading for Main Idea for English Teaching Program Students. In 2023 8th International STEM Education Conference (iSTEM-Ed) (pp. 1–5). IEEE.
Larmer, J., Mergendoller, J., & Boss, S. (2015). Setting the standard for project-based learning. ASCD. Retrieved from http://tinyurl.com/3pr9wzcx
Martin, G., & Dixon-Woods, M. (2022). Collaboration-based approaches. In Elements of Improving Quality and Safety in Healthcare. Cambridge University Press.
Mendoza, A. (2014). Mobile User Experience. Morgan Kaufmann.
Nurbekova, Z., Grinshkun, V., Aimicheva, G., Nurbekov, B., & Tuenbaeva, K. (2020). Project-based learning approach for teaching mobile application development using visualization technology. International Journal of Emerging Technologies in Learning, 15(08), 130–143. https://doi.org/10.3991/ijet.v15i08.12335
Panatkool, A. (2013). Design Mobile App.True Life. [In Thai].
Panich, V. (2011). Guidelines for Creating Learning for Disciples in the 21st Century. Tathaka Publication Co. [In Thai].
Park, D.E. (2023). Learning Beyond the Classroom: Community Partnerships for Project-based Learning (Doctoral dissertation, University of California, Los Angeles). Retrieved from http://tinyurl.com/bddky2t7
Phiraisaengchan, P., Puthaprasert, C., Yaboonthong, Y., & Manokarn, M. (2021). Developing a model of collaborative network for promoting learning management efficiency in schools under Chiang Mai Primary Educational Service Area. Interdisciplinary Research Review, 16(1), 12–17. Retrieved from https://tinyurl.com/5ets53w5
Rattanaarun, P., Chatakan, W., & Ekpetch, C. (2023). Development of a Collaborative Network Management Model (CNMM) to improve Thai student learning quality. Journal of Higher Education Theory and Practice, 23(1). https://doi.org/10.33423/jhetp.v23i1.5801
Reid, J.A. (2002). Managing Small-Group Learning. Primary English Teaching Association. Retrieved from http://tinyurl.com/yc37by95
Rossett, A., & Frazee, R.V. (2006). Blended learning opportunities. AMA Real Estate: AMA Special Report, pp. 1–27. Retrieved from http://tinyurl.com/yckp42wr
Ruenphongphun, P., Sukkamart, A., & Pimdee, P. (2022). Developing Thai undergraduate online digital citizenship skills (DCS) under the New Normal. Journal of Higher Education Theory and Practice, 22(9). https://doi.org/10.33423/jhetp.v22i9.5358
Saengrith, W., Viriyavejakul, C. & Pimdee, P. (2022). Problem-based blended training via Chatbot to enhance the problem-solving skill in the workplace. Emerging Science Journal, 6(Special Issue), 1–12. https://doi.org/10.28991/ESJ-2022-SIED-01
Sarapak, C., Sukman, S., Kong-In, P., Sonsrin, K., Nakchat, O., Jumpatam, J., & Yoomark, J. (2022). A comparison analysis of physics teaching using virtual reality (VR) in the classroom and online before and during the Covid-19 pandemic. Special Education, 1(43), 3857 – 3875. Retrieved from https://tinyurl.com/4sx4xj3m
Siriborvornratanakul, T. (2018). Enhancing user experiences of mobile-based augmented reality via spatial augmented reality: Designs and architectures of projector-camera devices. Advances in Multimedia, 8194726. https://doi.org/10.1155/2018/8194726
Smith, J., & Wohlstetter, P. (2006). Understanding the different faces of partnering: A typology of public-private partnerships. School Leadership & Management, 26(3), 249–268. https://doi.org/10.1080/13632430600737090
Srikan, P., Pimdee, P., Leekitchwatana, P., & Narabin, A. (2021). A Problem-Based Learning (PBL) and Teaching Model using a cloud-based constructivist learning environment to enhance Thai undergraduate creative thinking and digital media skills. International Journal of Interactive Mobile Technologies, 15(22), 68–83. https://doi.org/10.3991/ijim.v15i22.24963
Stufflebeam, D.L. (2015). CIPP evaluation model checklist: A tool for applying the CIPP model to assess projects and programs. Western Michigan University Evaluation Center. Retrieved from http://tinyurl.com/mucdxtm7
Truss, A., & Anderson, V. (2023). The navigational challenges of a blended learning approach to teaching in business and management. The International Journal of Management Education, 21(1), 100733. https://doi.org/10.1016/j.ijme.2022.100733
UNESCO. (2023, September 8). Guidance for generative AI in education and research. Retrieved from http://tinyurl.com/yjcru2fa
Unger, R., & Chandler, C. (2012). A project guide to UX design for user experience designers in the field or in the making (2nd Ed.). New Riders. Retrieved from http://tinyurl.com/4e7aad87
Wongrugsa, A., Kanjanawasee, S., & Ratchusanti, S. (2022). The efficiency of an evaluation model for undergraduate vocational education programs: An application of multiple evaluation approaches. Kasetsart Journal of Social Sciences, 43(3), 769–776. https://doi.org/10.34044/j.kjss.2022.43.3.32
Yarbrough, D.B., Shulha, L.M., Hopson, R.K., & Caruthers, F.A. (2010). The program evaluation standards: A guide for evaluators and evaluation users (3rd Ed.). Sage Publications. Retrieved from http://tinyurl.com/39txh4v6
Yoelao, D. (2014). PBL learning management from the construction project knowledge set to enhance the skills of the 21st century of children and youth: From the success experience of Thai schools. Bangkok: Thippayawisut LP. [In Thai].
Younis, A.A., Sunderraman, R., Metzler, M., & Bourgeois, A.G. (2021). Developing parallel programming and soft skills: A project-based learning approach. Journal of Parallel and Distributed Computing, 158, 151–163. https://doi.org/10.1016/j.jpdc.2021.07.015