Development and Usability of STEAM Textbook Integrated Character Education with Local Wisdom Themes for Primary School Students
DOI:
https://doi.org/10.33423/jhetp.v23i5.5925Keywords:
higher education, character education, development, local wisdom, STEAM, usabilityAbstract
This study aims to develop a valid, usable, and creative for project-based learning STEAM (Science, Technology, Engineering, Arts, and Mathematics) textbook integrating character education with local wisdom themes for primary school students. Design and Development Research (DDR) based on the ADDIE model was used as the research design. Three experts were used to validate the STEAM textbook and 58 mathematics teachers and 60 students of Year 4 from the Perak Tengah district participated in the usability survey. The data were analyzed descriptively (percentage, mean and standard deviation) and Pearson correlation. The results show the STEAM textbook has excellent validity with 90% agreement from the experts. The usability of the STEAM textbook was rated well by teachers with a mean of 4.21 (SD = 0.45) and by students with a mean of 3.69 (SD = 0.17). This indicated that the textbook is usable for teachers and students. Pearson correlation also revealed a strong relationship between the variables with r = 0.967. Overall, the STEAM textbook has high validity and usability among teachers and students.