Revolutionizing 3D Animation & 3D Modeling Education: A Comprehensive Study on the Impact of Blended Learning
DOI:
https://doi.org/10.33423/jhetp.v24i7.7089Keywords:
higher education, COVID, blended learning, 3D modeling, 3D animation, educational challenges, student performance, teaching methodologiesAbstract
The educational environment has undergone a significant transformation due to the widespread impact of the COVID-19 pandemic. Prompting creative solutions to issues in teaching and learning. This study explores the integration of blended learning, focusing on 3D animation and modeling education. Blended learning, which combines conventional and online approaches, is emerging as an effective method for increasing student engagement and performance. The research delves into the complexities of 3D animation and modeling courses, emphasizing the importance of creative thinking and mastery of animation principles. The study showcases the effectiveness of blended learning through improved student outcomes, emphasizing adaptability, and interactive learning. This research provides valuable insights for educators, highlighting the significance of flexible teaching methodologies and the integration of technology in shaping the future of 3D animation and 3D modeling education.
References
Aguinis, H., Ramani, R.S., Alabduljader, N., Bailey, J.R., & Lee, J. (2019). A Pluralist conceptualization of scholarly impact in management Education: Students as stakeholders. Academy of Management Learning & Education, 18(1), 11–42. https://doi.org/10.5465/amle.2017.0488
Beane, A. (2012). 3D Animation Essentials. Retrieved from http://ci.nii.ac.jp/ncid/BB15435347
Brutzman, D. (2002). Teaching 3D modeling and Simulation. Proceedings of the Seventh International Conference on 3D Web Technology. https://doi.org/10.1145/504502.504518
Chen, C.-H., Huang, C.-Y., & Chou, Y.-Y. (2017). Integrating augmented reality into blended learning for elementary science course. Proceedings of the 5th International Conference on Information and Education Technology. https://doi.org/10.1145/3029387.3029417
Crawford, J. (2021). During and beyond a pandemic: Publishing learning and teaching research through COVID-19. Journal of University Teaching and Learning Practice, 18(3), 6–13. doi:10.53761/1.18.3.2
Crawford, J., Butler-Henderson, K., Rudolph, J., Malkawi, B., Glowatz, M., Burton, R., . . . Lam, S. (2020). COVID-19: 20 countries’ higher education intra-period digital pedagogy responses. Journal of Applied Learning & Teaching, 3(1), 9–27. http://dx.doi.org/10.37074/jalt.2020.3.1.7
Fong, L., & Poon, S. (2021). Perceptions of Blended Learning Among 3D Animation Lecturers at a Higher Education Institution and Its Influence on the Teaching and Learning Process, 13, 40.
Huang, T., & Lin, C. (2017). From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model. Telematics and Informatics, 34(2), 604–613. https://doi.org/10.1016/j.tele.2016.10.005
Jones, P., Ratten, V., Klapper, R., & Fayolle, A. (2019). Entrepreneurial identity and context: Current trends and an agenda for future research. The International Journal of Entrepreneurship and Innovation, 20(1), 3–7. https://doi.org/10.1177/1465750319825745
Kumar, A., Krishnamurthi, R., Bhatia, S., Kaushik, K., Ahuja, N.J., Nayyar, A., & Masud, M. (2021). Blended Learning Tools and Practices: A Comprehensive analysis. IEEE Access, 9, 85151–85197. https://doi.org/10.1109/access.2021.3085844
Lam, A.D.K., & Su, Y. (2016). A study on experimental teaching of 3D animation. 2016 International Conference on Applied System Innovation (ICASI). IEEE. https://doi.org/10.1109/icasi.2016.7539903
Megahed, N.A., & Hassan, A.M. (2021). A blended learning strategy: Reimagining the post-Covid-19 architectural education. ArchNet-IJAR, 16(1), 184–202. https://doi.org/10.1108/arch-04-2021-0081
Rasheed, R.A., Kamsin, A., & Abdullah, N.A. (2020). Challenges in the online component of blended learning: A systematic review. Computers and Education, 144, 103701. https://doi.org/10.1016/j.compedu.2019.103701
Surynková, P. (2020). Experiences gained from teaching spatial geometry with 3D computer modeling. EDULEARN Proceedings. https://doi.org/10.21125/edulearn.2020.1429
Williams, R. (2001). The animator’s survival kit. Retrieved from http://ci.nii.ac.jp/ncid/BB19595990
Xie, H. (2023). Research on the blended teaching path of Water Conservancy Engineering in universities based on Big Data Analysis. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns.2023.2.00136
Zeng, X. (2023). Application of BOPPPS teaching model in online and offline blended teaching of college public basic mathematics. Applied Mathematics and Nonlinear Sciences, 9(1). https://doi.org/10.2478/amns.2023.1.00185