Use of Gamification to Approach the Algebraic Language and Equations in 1st Grade of Secondary Education

Authors

  • María Canosa Madrid Open University
  • Almudena Sánchez Madrid Open University
  • José Luis Díaz Madrid Open University
  • Julián Roa Madrid Open University

DOI:

https://doi.org/10.33423/jhetp.v23i13.6371

Keywords:

higher education, active methodology, gamification, motivation, diversity, ICT

Abstract

Active methodologies, as innovative agents, are becoming more and more frequent in education, but they are not a majority. However, it is a good resource to adapt the educational system to the current society based on knowledge and information.

This article shows a useful and effective tool to connect with the needs and interests of students through an active methodology. The proposal, a gamification (teaching-learning methodology based on the mechanics of games), approaches the students of 1st grade of secondary education to the algebraic language and equations, combining cooperative learning activities.

Working through gamification means a higher academic performance, an increase in motivation and the development of a positive attitude allowing, in addition, to attend to diversity in the classroom and the use of ICT promoting collaborative work.

Gamification, based on the use of ICT, facilitates the acquisition of knowledge in a more attractive way, favoring their performance.

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Published

2023-09-07

How to Cite

Canosa, M., Sánchez, A., Díaz, J. L., & Roa, J. (2023). Use of Gamification to Approach the Algebraic Language and Equations in 1st Grade of Secondary Education. Journal of Higher Education Theory and Practice, 23(13). https://doi.org/10.33423/jhetp.v23i13.6371

Issue

Section

Articles