Kahoot! Gamification in an Accounting Class
DOI:
https://doi.org/10.33423/jhetp.v21i16.4910Keywords:
higher education, Kahoot, gamification, college classesAbstract
Gamification presents an effective way to teach students in a college classroom as they enjoy the competition. Kahoot offers a fun and engaging environment where students can play a game to learn or review course material that is free for students and faculty. Student can play a Kahoot on a laptop, phone, or tablet. Kahoot offers multiple-choice, true or false, or short answer questions along with a puzzle for students to complete in the classroom. Tips for using Kahoot effectively include keeping it fun, using it to review test or material from the last class meeting, and using the results to find areas where more instruction may be necessary.
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Published
2021-12-29
How to Cite
Creel, T., Paz, V., & OLear, C. (2021). Kahoot! Gamification in an Accounting Class. Journal of Higher Education Theory and Practice, 21(16). https://doi.org/10.33423/jhetp.v21i16.4910
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Articles