Learning by Playing via Survey Platforms to Comprehend Environmental Management
DOI:
https://doi.org/10.33423/jhetp.v21i8.4519Keywords:
higher education, environmental education, learning by playing, learning process, Kahoot!, Google formsAbstract
In this work, a technique based on the learning by playing method has been tested in a regulated class that is taught at the Spanish Complutense University of Madrid (Environmental Management). This application was done during the academic two courses 2017-18 and 2018-19. The applicability of this technique has been checked in two pilot groups with 56 students (25 and 31 students, respectively). Given the game like features of this learning approach, it helps students improve their comprehension and overall performance in the class. On the other hand, it is presumable that the student can recall the acquired concepts for more time. The professor is able to control the transmission of the concepts easily and the relation with the students is closer. Therefore, it helps decrease the nonattendance and dropout rates. Finally, it strongly enhances the development of the innovation capabilities of the students.