Learning by Playing via Survey Platforms to Comprehend Environmental Management

Authors

  • José S. Torrecilla Complutense University of Madrid

DOI:

https://doi.org/10.33423/jhetp.v21i8.4519

Keywords:

higher education, environmental education, learning by playing, learning process, Kahoot!, Google forms

Abstract

In this work, a technique based on the learning by playing method has been tested in a regulated class that is taught at the Spanish Complutense University of Madrid (Environmental Management). This application was done during the academic two courses 2017-18 and 2018-19. The applicability of this technique has been checked in two pilot groups with 56 students (25 and 31 students, respectively). Given the game like features of this learning approach, it helps students improve their comprehension and overall performance in the class. On the other hand, it is presumable that the student can recall the acquired concepts for more time. The professor is able to control the transmission of the concepts easily and the relation with the students is closer. Therefore, it helps decrease the nonattendance and dropout rates. Finally, it strongly enhances the development of the innovation capabilities of the students.

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Published

2021-08-31

How to Cite

Torrecilla, J. S. (2021). Learning by Playing via Survey Platforms to Comprehend Environmental Management. Journal of Higher Education Theory and Practice, 21(8). https://doi.org/10.33423/jhetp.v21i8.4519

Issue

Section

Articles