Academic Advising and Video Games: A Phenomenological Analysis
DOI:
https://doi.org/10.33423/jop.v21i3.4310Keywords:
organizational psychology, academic advising, video games, connections, theoryAbstract
This article examines video games and their influence on one particular career field: academic advising. The authors define video games, learning from video games, academic advising, and the connection between the two fields in a phenomenological lens. With the popularity of video games and the field of academic advising, there are many similarities, influences, and lessons to explore. This article examines broader practical and metaphorical connections between the popular media of video games and interactions within the workspace of academic advising.
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Published
2021-07-09
How to Cite
Underwood, Z., & Goetz, H. (2021). Academic Advising and Video Games: A Phenomenological Analysis. Journal of Organizational Psychology, 21(3). https://doi.org/10.33423/jop.v21i3.4310
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