Academic Advising and Video Games: A Phenomenological Analysis

Authors

  • Zack Underwood Virginia Tech
  • Helene Goetz Virginia Tech

DOI:

https://doi.org/10.33423/jop.v21i3.4310

Keywords:

organizational psychology, academic advising, video games, connections, theory

Abstract

This article examines video games and their influence on one particular career field: academic advising. The authors define video games, learning from video games, academic advising, and the connection between the two fields in a phenomenological lens. With the popularity of video games and the field of academic advising, there are many similarities, influences, and lessons to explore. This article examines broader practical and metaphorical connections between the popular media of video games and interactions within the workspace of academic advising.

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Published

2021-07-09

How to Cite

Underwood, Z., & Goetz, H. (2021). Academic Advising and Video Games: A Phenomenological Analysis. Journal of Organizational Psychology, 21(3). https://doi.org/10.33423/jop.v21i3.4310

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Articles