CHINCHUA, S.; KANTATHANAWAT, T.; TUNTIWONGWANICH, S. Increasing Programming Self-Efficacy (PSE) Through a Problem-Based Gamification Digital Learning Ecosystem (DLE) Model. Journal of Higher Education Theory and Practice, [S. l.], v. 22, n. 9, 2022. DOI: 10.33423/jhetp.v22i9.5370. Disponível em: https://mail.articlegateway.com/index.php/JHETP/article/view/5370. Acesso em: 23 nov. 2024.